Category Archives: Chain of Command

Chain of Command Berlin Scenario Finale

 

 

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The JS-2 targets and obliterates the halftrack that had bottled up the Russian Squad in the  apartment building on the south edge. With the half track destroyed the Russian squad can now make their way across the street unopposed.

 

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The Russian tanks can now move forward

 

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The Germans gird for this final assault

 

 

The FJ Schreck draws a bead on the JS2 below.

 

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After much maneuvering the Russians are finally able to get their armor up to the intersection where they can take on the Tiger. Unfortunately for the Russkies the JS2 with the white recognition stripe on the turret takes a Schreck hit from the paratroopers on the second floor of the government building, knocking out the main gun before it can get into final position. The Russian tank crew confers behind the tank to discuss their options. The second JS2 and the T-34/85 move up to hammer the Tiger tank.

 

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The Tiger swings the mighty 88 into position.

 

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Medium machine gun crew races to join their comrades on the south side of the government building.

 

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The 88 barks and the second JS2 goes up in flames!

 

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Meanwhile on the north edge of the board the second Russian squad attempts to race across the street near the Tiger and hopefully destroy the beast with a captured Panzerfaust.

 

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The bow MG on the Tiger makes short work of the panzerfaust carrying Bolshevik.

 

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The survivors of second squad seek safety behind the stone wall.

 

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After another exchange, the Tiger destroys the T-34/85.

With two squads decimated and support armor smoldering in the street, the Russians call a halt to the attack to wait for reinforcements. The communists came tantalizingly close to capturing the German position, but despite being hit three times, the Tiger is able to stuff the Russian armor at the intersection. The Government stronghold remains firmly in German hands.

 

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The battle hardened Fallschirmjaegers have written their names into the history books enough for one day. They pull back into the recesses of the building to bed down and see what tomorrow brings. They are in a world of shit, yes. But they are alive, and unafraid.

 

Thoughts on the game-

This was our second full game of the TooFatLardies ruleset, fought over 4 nights. By the end of this most recent phase we felt like we had a pretty good handle on the rules, though I’m sure there’s still a couple of things to learn. We all really liked these rules, especially after trying another set that just ended up not working for us last year.

What I really like about these rules is every phase and turn presents you with choices, challenges and conundrums. We also discovered that planning ahead is essential, as making the wrong move at the wrong time could very well cost you the game. This will be our ruleset for WW2 skirmish gaming going forward.

Chain of Command Berlin ’45 Smackdown part 2

Friday night sees a resumption of the Russian attack towards the fortified government building on the western edge of the board.

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The Germans have lost two jump off points and due to loss of morale are down to three command dice. Things are looking dire for the Hitlerites.

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Will the Tiger be able to stem the Soviet advance?

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Steve decides to attempt a close assault on Dan’s Russian squad on the north edge of the board as it’s vital the Germans protect their last jump off point. If the Germans can’t halt the attack here their entire position in the sector may become untenable.

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The Volksgrenadier squad launches grenades and then moves in to close assault the Russians.

IMG_2555Vicious close assault melee ensues. This is going to be bloody.

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The Germans kill 5 Russians, but lose 7 dead in the attack. With three points of shock and most of their squad gone, the surviving Germans stumble back to seek cover in the rubble. The German position in the north is in serious trouble.

IMG_2556Steve is a bit perturbed by these developments.

IMG_2560The German team hastily confers to see how the situation can be saved.

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It is decided Gunnar will move the Panther up to engage the Soviet armor. Destroying a Russian tank would help to stabilize the situation for the Germans.

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Gunnar zeroes in on his quarry, the T-34/85 in the distance.

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Not a comforting sight for any Allied soldier.

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The Panther shell crashes into the T-34!

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The 75mm shell knocks out the bow MG and inflicts two points of shock. The Russian tank is not out of action, but the crew is shaky.

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Meanwhile on the southern edge of the board, the third squad has deployed to reinforce the SS troops in the apartment building that had been battered by the JS-2. The MG -42 covers the street outside. Don’t fall into the sewer boys!

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It may have been better to direct these troops to the north edge, will this be a fatal mistake for the Germans?

IMG_2537Russian squad still awaiting activation to storm the apartment building.

 

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Russian flamethrower team moves up on the north edge to help press the attack on the surviving Volksgrenadiers.

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This is really going to hurt nearby property valuations.

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The Russians launch a grenade attack to try to eliminate the remaining Germans from the Volksgrenadier squad and capture the last jump off point.

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The last survivor from the squad, the junior leader, is cut down before he can get over the fence. The German defenses on the southern edge have melted away.

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Killing fascists is hard work, time to get some shuteye

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And maybe a bathroom break. Reminds me of the nearby gas station bathroom

The loss of morale and command dice are the death knell for the Germans. The two remaining squads withdraw back to the west before they can be outflanked and cut off. The Panther and Tiger prudently decide to pull back until additional infantry arrive to provide support.

Next Friday we’ll begin a new game, with the Russians starting their patrol phase from their current positions, and a fresh German platoon arriving to attempt to hold the government building. We’re still learning the rules and have definitely made a few mistakes, but the game is tremendous fun. Prepare for battle!